# Android - Aliasing not working!

**URL:** <https://forums.unrealengine.com/t/android-aliasing-not-working/396307>\
**Category:** Cinematics & Media\
**Tags:** video-texture, unreal-engine, Android, gear-vr, question\
**Created:** [June 18, 2017, 11:52am UTC](https://forums.unrealengine.com/t/android-aliasing-not-working/396307 "2017-06-18T11:52:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jwtrp](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jwtrp](https://forums.unrealengine.com/u/jwtrp)\
**Post date:** [June 18, 2017, 11:52am UTC](https://forums.unrealengine.com/t/android-aliasing-not-working/396307/1 "2017-06-18T11:52:33Z")

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Hello friends,

I’m working on an interactive 360 video for GearVR with UE 4.16.1 for a client.

We map a 360 video on a sphere with the media player and have different triggers in the scene that pause and play the video at certain points in time - which is working perfectly fine.

The big problem is, that the Anti-Aliasing is not working. Changing settings on MSAA or anything else doesn’t have an effect on anything.

At some point we had a version with a 1920x1080 video. One build was pixelated and really bad in terms of aliasing - another build looked pretty smooth. Same thing with 3840x2178. So at some point in time one Build hat AA running and the next build - even without changing anything - had no AA anymore.

The version with 3840x2170 looks ok due it’s high resolution - the 1920x1080 version was so bad that you can’t watch it without getting sick. Looks almost like a pixel style rendering

Video has edgy / jittery lines. No anti-aliasing happening. Tried almost everything I found on the internet (Settings in different .ini files). Now I realized that I’m also getting a console output which says: “CVar named ‘r.MobileMSAA’ marked up in RendererSettings was not found or is set to read-only” as soon as I switch the Mobile MSAA value in the project settings. Don’t know if this is maybe a connection to my not working MSAA problem on GearVR.

Video looks super crisp without any aliasing in the editor playmode.

We use a Galaxy S7 (Europe).  
We are running Windows 10  
Tested resolutions: 1920x1080 and 3840x2160 both MP4 / H264

edit: changing the MipValueMode to “MipLevel (absolute, 0 is full resolution)” and setting it to 0 → the audio will play on the phone + gearvr but the video does not show up. In the meanwhile I also converted the video to a 2048x2048 resoltion

Anyone who can give me a hint in the right direction?

Thanks  
Best  
John

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**Author:** ![Ricardo.lpc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ricardo.lpc](https://forums.unrealengine.com/u/Ricardo.lpc)\
**Post date:** [July 20, 2017, 8:39pm UTC](https://forums.unrealengine.com/t/android-aliasing-not-working/396307/2 "2017-07-20T20:39:10Z")

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i think this link can help you.

> **[Android Anti Aliasing? - WTF?](https://forums.unrealengine.com/showthread.php?147924-Android-Anti-Aliasing-WTF)**
>
> Hello together, so… I’m investigating Mobile AA since a few days (Android 7 / Galaxy S7). I’m not able to have any AA working that is effecting mobile. Turning it Off or On has the same results. Frist I thought it’s a GearVR related problem. But...

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**Author:** ![Rag1804](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rag1804](https://forums.unrealengine.com/u/Rag1804)\
**Post date:** [November 22, 2019, 12:48pm UTC](https://forums.unrealengine.com/t/android-aliasing-not-working/396307/3 "2019-11-22T12:48:35Z")

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can i get a solution for this please. fed up from 10 days not even finding single solution

 ![292824-inkedscreenshot-20191122-163938-mobile-li.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/4/4/544958a550968d0ce8ceb96394ab3b82ac7b77eb.jpeg)
