# Android 13 Save Game Permissions Not working

**URL:** <https://forums.unrealengine.com/t/android-13-save-game-permissions-not-working/1620749>\
**Category:** Mobile\
**Tags:** Android-Packaging, mobile-device, build, permission, unreal-engine, Android, question\
**Created:** [January 17, 2024, 4:12am UTC](https://forums.unrealengine.com/t/android-13-save-game-permissions-not-working/1620749 "2024-01-17T04:12:08Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DimJimZ](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dimjimz/32/1103009_2.png) [@DimJimZ](https://forums.unrealengine.com/u/DimJimZ)\
**Post date:** [January 17, 2024, 4:12am UTC](https://forums.unrealengine.com/t/android-13-save-game-permissions-not-working/1620749/1 "2024-01-17T04:12:08Z")

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Hi everyone. I have been going through posts in the forum for a while now and still cant seem to find a solution. Hopefully someone can clarify.

One of my users on Android sent me a message saying the Save Game doesn’t work on his Android 13 device. Doesn’t ask for permissions and simply doesn’t save anything.

I currently have my app setup through UE 4.27 and it works fine on Android 10, 11, 12 and by following this post everything functions fine:

> [@Solving save/load Issues In android 11&12](https://forums.unrealengine.com/t/solving-save-load-issues-in-android-11-12/613596?u):
>
> So I assume your Saving works fine in Editor and in android api\<29 but not in android 10-11-12 so here is how I solved It ===Step 1=== In Project settings\>Android\>Advanced Apk Packaging Extra Premissions. Add those 3 Elements: android.permission.READ\_EXTERNAL\_STORAGE android.permission.WRITE\_EXTERNAL\_STORAGE android.permission.READ\_INTERNAL\_STORAGE android.permission.WRITE\_INTERNAL\_STORAGE ===Step 2=== In Project settings\>Android set “Use External File Dir for ue4 Game Files” to True …

But now i read that in Android 13 and 14 the Internal storage is used from the Local App folder. The only post i found that clarifies something is here:

> [@Ue5 Save Game not working in android 13 sdk 33](https://forums.unrealengine.com/t/ue5-save-game-not-working-in-android-13-sdk-33/1173349/7?u):
>
> Starting from Android 13, the default external storage won’t work. However, it allows scoped storage, enabling you to save game files within the data folder of the game without requiring any additional permissions. Please note that the Play Store will also reject apps targeting Android versions below 13, so updating is advisable. I’ve faced a similar situation where the save game code is embedded within the engine code, making it impossible to directly modify the code to change the save path. T…

It essentially states that For Android 13 and up i need to upgrade to UE 5.3 to use the Local Storage feature?

Right now i cannot afford to upgrade to UE 5.3 as it needs a new OS (I still run on Windows 7) and my hardware doesn’t allow it so i am stuck with what i have.

Is there any way to make this work without going to UE 5.3? Any solution, preferrably that will work for UE 4.27?

I already am using the latest SDK as described here:

> [@UE 4.27.2 - How to build for target SDK 33 (or 34) !](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33-or-34/1371642?u):
>
> As you guys might have also got the notice that [new apps must target sdk 33](https://developer.android.com/google/play/requirements/target-sdk). I had been banging my head since the past 6 hours playing with gradle versions, aapt2, etc to no avail. Finally found a viable solution! slight_smile Steps: 1. In The SDK Manager: Install API 33 (you can have others as well, but this is important): Install build tools 30.0.3 (don’t install any version higher than this, UE4 uses the latest installed version !): In…

I found this post that talks about creating a Manifest Override:

> [@UE5.1 on Android - Permission Required, You must aporove this permission in App Settings: Storage](https://forums.unrealengine.com/t/ue5-1-on-android-permission-required-you-must-aporove-this-permission-in-app-settings-storage/738873/10?u):
>
> Up the discussion, “Target SDK Version parameter to 31” is NOT a solution, Google Play demands to use API 33, but with API 33 the game is broken. Ok, I did change a ManifestRequirementsOverride.txt file and it seems like the issue is fixed (at least on my android 13 there is no poput window anymore) will wait for the Google Play to approve and see if they find an issue. Go to project folder to \Build\Android and make there ManifestRequirementsOverride.txt file with the content: \<uses-sdk an…

But i don’t understand, will this solve the issue? Aren’t those permissions already there in the manifest? Whi add them again.

Truly, if there is any way around this i would really appreciate the insight.

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**Author:** ![LILWIZZI](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LILWIZZI](https://forums.unrealengine.com/u/LILWIZZI)\
**Post date:** [February 4, 2024, 10:51am UTC](https://forums.unrealengine.com/t/android-13-save-game-permissions-not-working/1620749/2 "2024-02-04T10:51:21Z")

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Been Having the same issue since… Figured out anything

 ![WhatsApp Image 2024-01-10 at 16.34.16_807eb30f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/8/f/d8feefcca7202add810652098cc30ae134aacdd7.jpeg)

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [March 6, 2024, 8:54pm UTC](https://forums.unrealengine.com/t/android-13-save-game-permissions-not-working/1620749/3 "2024-03-06T20:54:50Z")

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