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Anchored Buoyant Meshes

Hello! I have a question about creating a buoyant mesh, such as a bridge. I want the bridge to dip and wobble depending on how much mass sits on it, and where it sits on it. It’s a spline, so I would need to be able to make anchor points inheritable from another object in the world. If I’m missing something obvoius let me know! I’m a newbie when it comes to physics in UE4 haha!

Here is the spline.

https://drive.google.com/file/d/0B-cHi_n_1UQ-VjBDUF9Xb3NsaVU/view?usp=sharing