Analyze code of templates of Wheeled Vehicle Blueprint Class


I create my first project with the Unreal Engine. I am an automotive engineer and I want to analyze the Wheeled Vehicle Blueprint Class. There are many templates e.g. for wheels, the center of gravity, speed, tire friction, suspensions, etc.

But all is like a blackbox and I can’t verify if the physics are correctly. Therefore I want to look at the code from each “boxes/functions” like “Wheel Handler” “forward speed” “center of mass” etc. Is that possible?

I have generated a c++ of my BP but there are also only the names of the functions.