# An asset prevents my project from being published

**URL:** <https://forums.unrealengine.com/t/an-asset-prevents-my-project-from-being-published/2063353>\
**Category:** Asset Creation\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [October 11, 2024, 12:22pm UTC](https://forums.unrealengine.com/t/an-asset-prevents-my-project-from-being-published/2063353 "2024-10-11T12:22:39Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [October 16, 2024, 11:14pm UTC](https://forums.unrealengine.com/t/an-asset-prevents-my-project-from-being-published/2063353/6 "2024-10-16T23:14:50Z")

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Its a pity nothing came out of the Build Landscape.  
I think its time to focus on on the custom textures and audio.

Make a snapshop with Check-in Changes now, if you haven’t already, give it a small description about the problem.

I’m assuming your textures are all conforming to the new power of 2

So I’m guessng the audio may be the issue

check out the bottom of this, post by Jimbohalo

> [@Asset Validation Issues](https://forums.unrealengine.com/t/asset-validation-issues/817504/22):
>
> hi, This is an example My problem is that Audio files that are owned for Fall Guys are failing publishing saying that there is an item that was moderated. The UEFN and Fortnite logs do NOT have Found disallowed Asset. Now the situation is that the UEFN Validation passes ,but failed publishing validation for [vgmtreasurechest.com/soundtracks/fall-guys-original-soundtrack-2020/khinsider.info.txt](https://vgmtreasurechest.com/soundtracks/fall-guys-original-soundtrack-2020/khinsider.info.txt) Some FAQ Is an Audio file for the Audio Player Device an Asset - An asset Does a list of accep…

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