AMENDING .fbx iTEM lABEL ON IMPORT

Hi,

I use Bentley MicroStation for my modelling which isn’t straightforward in importing files to UE5 without using bentley iTwin.
I am exporting from MicroStation as .fbx with everything set to different materials to generate different meshes, these are all named logically in my CAD file but when i import to UE5 everything is renamed to mesh, mesh1, mesh2 . etc.

Is there anyway to import with the original logical names?

Any help would be great.