AmbientSoundSpline was an amazingly useful feature of UDK, I’m quite shocked it’s not yet a part of the UE4 toolset!

To be able to map an ambient sound along a spline and have it automatically adjust the position of the sound source based on listener position was quite a unique feature of UDK and one that really set it apart from other editors.

Will the ‘Full Audio System rewrite/refactor’ on the UE4 Roadmap involve any ambient sound spline tools?