# Ambient reflection for unreal 4.15 (for rivers / water / ocean)

**URL:** <https://forums.unrealengine.com/t/ambient-reflection-for-unreal-4-15-for-rivers-water-ocean/86114>\
**Category:** World Creation\
**Tags:** Water, unreal-engine\
**Created:** [February 24, 2017, 3:20pm UTC](https://forums.unrealengine.com/t/ambient-reflection-for-unreal-4-15-for-rivers-water-ocean/86114 "2017-02-24T15:20:17Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_796a17a1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_796a17a1](https://forums.unrealengine.com/u/anonymous_user_796a17a1)\
**Post date:** [February 24, 2017, 5:19pm UTC](https://forums.unrealengine.com/t/ambient-reflection-for-unreal-4-15-for-rivers-water-ocean/86114/3 "2017-02-24T17:19:04Z")

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Well, I found the example on this page, it seems to work, so I’ll play around with that instead of following youtube tutorials

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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