Ambient Occlusion Problem


I have a Problem with a test Mesh Ive created. If i upload the Mesh to Sketchfab it Looks ok, but in UE4 he Looks pretty much like a Dalmatian. I used Blender to create this. Is it because of the AO Map, or maybe a modelling Problem? Ive tried to fix normals, or used Crazybump instead, but nothing solved the Problem.

Sorry for my English, I’am from Germany :slight_smile: Can someone help??