# Ambient lighting / Sky sphere

**URL:** <https://forums.unrealengine.com/t/ambient-lighting-sky-sphere/480060>\
**Category:** Rendering\
**Tags:** sky-sphere, unreal-engine, question\
**Created:** [March 10, 2021, 5:07pm UTC](https://forums.unrealengine.com/t/ambient-lighting-sky-sphere/480060 "2021-03-10T17:07:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ravagerm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ravagerm](https://forums.unrealengine.com/u/Ravagerm)\
**Post date:** [March 10, 2021, 5:07pm UTC](https://forums.unrealengine.com/t/ambient-lighting-sky-sphere/480060/1 "2021-03-10T17:07:32Z")

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Hi! How to add ambient lighting in the scene without using sky sphere? In other words… Can i use only sky light actor for implement ambient lighting?  
Sorry for my facepalmeable english…

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**Author:** ![Steen3d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Steen3d](https://forums.unrealengine.com/u/Steen3d)\
**Post date:** [March 10, 2021, 7:52pm UTC](https://forums.unrealengine.com/t/ambient-lighting-sky-sphere/480060/2 "2021-03-10T19:52:06Z")

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Hi! I don’t believe the Sky Sphere is required if you don’t want to use it. With the SkyLight you can add a cube map to get your ambient reflections. Hope that helps!
