Am I the only one still having normal mapping issues in 4.4?

OK, yeah, that is what a normal map looks like with one smooth group, and most engines support this, even UE4 per the documentation:

https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/NormalMaps/Creation/index.html

I view multiple smooth groups and supports loops as tricks that are needed when you don’t have a synced tangents workflow. These things should not be needed.