Am I the only one still having normal mapping issues in 4.4?

Well a common problem when extracting a normal map with in 3ds Max is to many smoothing groups.

To bake a normal map in 3ds Max I usually set all the smoothing groups to 1, use a flat material with no spec or gloss and a single light set to ambient only.

This way only the diffused is baked with out lighting or artifacts being introduced by the material.