I have a problem that I cannot find a solution to and I hope someone can help me.
I have 7 actors moving at different speeds randomly along the X axis and I would like my camera to move along the X axis at the speed of the fastest to make sure I always show the first runner.
The knot you suggested is really very interesting and I think it will be useful in other situations as well. In my project, however, the speed of the actors constantly changes randomly and not necessarily the fastest is also the one further ahead on the x axis.
in the project the actors move by themselves directly from their event graph.
In the level there is a camera that is not part of any blueprint.
My initial idea was to use Event Tick to read the vector X value for each actor and select the highest one with the Max node and then set the Camera location to this value.
Yes, I tried and it works, but the camera moves constrained to the framerate and I noticed that the actors occasionally pulsate graphically as if it were a glyc. if I put a fixed or independently moving camera it doesn’t happen so I thought the problem was the event tick.