Alternative to Casting- Works for me. Should I expect drawbacks from this method?

Thank you. That actually makes a lot of sense. I’m going to re-read this post a few times to try and get a more specific understanding of what you’re telling me. But pointing out the specific flaw (that I’m trying to cast to the blueprints themselves) actually helps a lot. I’ve only previously seen instructions in one-to-one scenarios where a single blueprint has referenced another single blueprint, and I think that’s where I got confused originally and it’s just compounded from there.

I’m going to take a bit of time to try and process the rest of what you said and see if I can make a few successful casts in the next few days to understand the

part of what you said better.

In theory at least, I get it now. If I make a blueprint that opens doors, casting to that blueprint would be complete chaos even if it worked. So of course that isn’t how casting is supposed to work. I just didn’t realize that until now as I’ve only seen 1:1 demonstrations where it’s been done that way (ie- getplayercharacter in an empty demo level being the most common way it is described.)

I appreciate your help. Now at least I think I have enough of an understanding to start searching for the right questions.