My pawn is like a snow sledge I need to detect when its bottom touches the landscape…
Initially I tried to do it using trace/sweep but they are horribly bugged.
Related AnswerHub post :- Trace and sweep on landscape horribly inaccurate - UE4 AnswerHub
Another work around I imagine can be done using a boxs on the bottom and detect when it overlaps with the terrain. But the problem with this is I wont be able to detect the exact location where the trace hits the ground. I can probably do with it but it would be better if the trace if fixed.
Another method is using a set of nested boxes and detect which box overlaps but it kind of feels like a clumsy work arround to this.