# Alternate between dynamic and modifier only navmesh at runtime ?

**URL:** <https://forums.unrealengine.com/t/alternate-between-dynamic-and-modifier-only-navmesh-at-runtime/2664356>\
**Category:** Programming & Scripting\
**Tags:** ai-navigation, unreal-engine, navmesh, Blueprint, question\
**Created:** [October 11, 2025, 9:41am UTC](https://forums.unrealengine.com/t/alternate-between-dynamic-and-modifier-only-navmesh-at-runtime/2664356 "2025-10-11T09:41:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![yekimevol](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yekimevol/32/760924_2.png) [@yekimevol](https://forums.unrealengine.com/u/yekimevol)\
**Post date:** [October 11, 2025, 9:41am UTC](https://forums.unrealengine.com/t/alternate-between-dynamic-and-modifier-only-navmesh-at-runtime/2664356/1 "2025-10-11T09:41:19Z")

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Hi all

I’m working on a level with massive moving vertical platforms, the issue I am having is that the navmesh won’t follow the platforms when they move up and down between levels.

Is there a way to update the navmesh setting at run time in blueprint ? So they are dynamic whilst the platforms moves up and down but once stopped at a level changing the nav mesh back to modifier only.

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**Author:** ![3dRaven](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/3draven/32/906552_2.png) [@3dRaven](https://forums.unrealengine.com/u/3dRaven)\
**Post date:** [October 11, 2025, 12:28pm UTC](https://forums.unrealengine.com/t/alternate-between-dynamic-and-modifier-only-navmesh-at-runtime/2664356/2 "2025-10-11T12:28:04Z")

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You could try using navmesh invokers for this

External link not affiliated with epic games:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/6/d/d6d315a20240d40ca856a423c8a365be7ec85a45.jpeg "Fully Dynamic NavMesh And Navigation Invokers; UNREAL ENGINE") ](https://www.youtube.com/watch?v=YAStYjqSVzA)
