Altering structure causes indefinite warnings during compiles

Hi @-, sorry this is in 4.7 p2/3/4 (Binary release) Exact steps to reproduce this was:

  1. Create a new structure (Name: TestingStruct)
  2. Add 5 or so different variables to it with default values
  3. Open MyCharacter blueprint, add a new variable of type TestingStruct
  4. Hook graph up in a function or just print vars with print string etc
  5. Compile / Save All
  6. Open TestingStruct & add a new var or remove an old var
  7. Save
  8. Open MyCharacter.
  9. Hit compile (changes found)
  10. Error shows up.

If need be I can add a video for it if you need.