Hi @-, sorry this is in 4.7 p2/3/4 (Binary release) Exact steps to reproduce this was:
- Create a new structure (Name: TestingStruct)
- Add 5 or so different variables to it with default values
- Open MyCharacter blueprint, add a new variable of type TestingStruct
- Hook graph up in a function or just print vars with print string etc
- Compile / Save All
- Open TestingStruct & add a new var or remove an old var
- Save
- Open MyCharacter.
- Hit compile (changes found)
- Error shows up.
If need be I can add a video for it if you need.