Hello all I made a post previously about my issue but it hadn’t got much of a response so I thought ill remake a new thread to hopefully make my problem get understood better. Basically it seems that the alpha map is not matching my assets UV’s correctly, I haven’t got any idea why the material is behaving like this so I would be very grateful to anyone who can help.
My alpha map is a template that has been created through 3Ds max’s render to texture so ideally it should match up to the UV’s for the asset in the unreal engine. The images below will show the assets alpha map as the diffuse just to point out how the white and black is not matching up and how it’s affecting the window frames. The other two additional images are showing other information such as the material set up for the asset and its UV’s.
Thank you for your time and if anyone needs anymore imformation ill repliy with it asap.
- Adrian Seagrave