Allright Rig For Unreal Engine 4

I’m currently trying to compile Allright Rig 2.0 into a custom build (GameWorks) of the EU 4.18, without succes for now, in fact it’s the fist time that I get this error.
I’m not a C++ expert but it’s not the first time that a compile a custom build with plugin, I did like usual, move the Allright Rig folder into “Engine/Plugins/Runtime”, then deleted the “Binaries” and “Intermediate” folder insode the Allright Rig folder, then I have used the “GenerateProjectFiles.bat” and launched the compiling with the UE4.sln.

After some search, apparently it’s an IWYU related issue, at least from what I understand, but again I’m really confused about this issue https://forums.unrealengine.com/deve…-plugin-errors

EDIT: problem solved, indeed it was apparently well an IWYU issue, adding “bEnforceIWYU = false;” into both “ARigRuntime.Build.cs” and “ARigEditor.Build.cs” has completely fixed the compiling error.