# Allowing the character to jump when falling

**URL:** <https://forums.unrealengine.com/t/allowing-the-character-to-jump-when-falling/312164>\
**Category:** Character & Animation\
**Tags:** jump, unreal-engine, question\
**Created:** [March 22, 2015, 8:11pm UTC](https://forums.unrealengine.com/t/allowing-the-character-to-jump-when-falling/312164 "2015-03-22T20:11:13Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![DTOX\_FTW](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DTOX\_FTW](https://forums.unrealengine.com/u/DTOX_FTW)\
**Post date:** [March 22, 2015, 8:11pm UTC](https://forums.unrealengine.com/t/allowing-the-character-to-jump-when-falling/312164/1 "2015-03-22T20:11:13Z")

</div>

I’d like to still initiate the jump when the character is falling but I can’t figure out how. Can anyone help? thanks

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_ea819d95](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ea819d95](https://forums.unrealengine.com/u/anonymous_user_ea819d95)\
**Post date:** [March 22, 2015, 8:50pm UTC](https://forums.unrealengine.com/t/allowing-the-character-to-jump-when-falling/312164/2 "2015-03-22T20:50:04Z")

</div>

You mean like a double jump? There is a wiki entry on it if so.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

<div class="post-metadata">

**Author:** ![DTOX\_FTW](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DTOX\_FTW](https://forums.unrealengine.com/u/DTOX_FTW)\
**Post date:** [March 22, 2015, 9:03pm UTC](https://forums.unrealengine.com/t/allowing-the-character-to-jump-when-falling/312164/3 "2015-03-22T21:03:52Z")

</div>

No. I’ve already set up a double jump. I’d just like to initiate the jumps when falling. Say the character walks off a cliff, as he falls I’d like to press ‘spacebar’ to jump. Right now it only works if the character is touching the ground.

---

<div class="post-metadata">

**Author:** ![DTOX\_FTW](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DTOX\_FTW](https://forums.unrealengine.com/u/DTOX_FTW)\
**Post date:** [March 23, 2015, 3:16am UTC](https://forums.unrealengine.com/t/allowing-the-character-to-jump-when-falling/312164/4 "2015-03-23T03:16:35Z")

</div>

Use Launch instead of Jump

---

<div class="post-metadata">

**Author:** ![MachineAngels](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MachineAngels](https://forums.unrealengine.com/u/MachineAngels)\
**Post date:** [January 10, 2025, 5:52am UTC](https://forums.unrealengine.com/t/allowing-the-character-to-jump-when-falling/312164/5 "2025-01-10T05:52:33Z")

</div>

So for whatever reason the people who wrote the character class made it so that your jump would increment when you were falling. I commented out the code for my own project, but the image should tell you everything you need to know to fix the issue.  
FYI - I have the engine built from source, so I don’t know if changes will take place if you don’t have it built from source.

 ![Screenshot (646)](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/b/42b563490e01cdacdf1b9c06747273518ff0573d.png)
