As the title says , everything that lets you preview a mesh , shows a black screen , just like the light is turned off .
i mean static mesh viewer , skeletal mesh viewer , even the preview window of the material editor , everything is pitch black ! i can tell the model is there , since i can turn on wireframe mode and see that the model is there , but outside of wireframe mode , blackness !
If i place the meshes in the world , they are fine and look ok , but anything that previews a mesh is pitch black . it is just like when you have no light in an empty scene , and you turn on lit mode !
is there any setting to turn on/off the light in the mesh previewer ? you can choose your mode < lit , unlit …etc > in skeletal mesh viewer , but in lit mode , even skeletal meshes are pitch black… what do i do ?
in the below screenshot , i double clicked on a mesh selected on content browser , which is shipped with engine , to show the issue .
This is getting really annoying , i noticed even the physic asset viewer showing all black . i cant really edit anything unless i put it in the world . can a Developer or someone which knows what is wrong , help please ? i’m using 4.2 preview btw
I posted in the answerhub and it solved the problem .
I had the 4.2 preview version and upgrading the latest version < not preview> fixed the problem .
But , why it happened still remained mystery .
When export from 3D aplication- in FBX- y"ll klook for vertion of plugin ? It must better if 2013 plug of FBX to using. And check smoose groop for best picter poligons) PS
your UV chanel is 2-, tern to 1 //may by.