All players able to control 1 widget when only 1 should be able to

I am making a game with local multiplayer and I have it set up so that separate pause menus spawn for each character, but I am still able to control player one’s pause menu with player 2’s controller. Does anyone know a solution for this?

Could be a number of things, hard to know without seeing your BP, it’s likely it’s just reading the generic controller without getting the correct instance, as you’re probably aware UMG is less than intuitive when it comes to controller navigation sometimes. If you can provide some more information or screenshots of the setup maybe someone will be able to provide some more helpful insight.