# All particles GPU to optimize performance?

**URL:** <https://forums.unrealengine.com/t/all-particles-gpu-to-optimize-performance/319613>\
**Category:** Community & Industry Discussion\
**Tags:** gpu, Optimization, unreal-engine, CPU, question\
**Created:** [May 24, 2015, 10:58am UTC](https://forums.unrealengine.com/t/all-particles-gpu-to-optimize-performance/319613 "2015-05-24T10:58:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![digital-joe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@digital-joe](https://forums.unrealengine.com/u/digital-joe)\
**Post date:** [May 24, 2015, 10:58am UTC](https://forums.unrealengine.com/t/all-particles-gpu-to-optimize-performance/319613/1 "2015-05-24T10:58:05Z")

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Hi,

I was wondering since GPU particle can handle more particles, does this mean they are lighter on the system in general? If so would it be good to turn all particles to GPU unless a cpu feature is needed? Or is it best to stick to CPU unless high amounts of particles are needed? The reason i want is to optimize my scene as much as possible.

Greets,  
Joe

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**Author:** ![Osiris2000](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Osiris2000](https://forums.unrealengine.com/u/Osiris2000)\
**Post date:** [September 26, 2016, 8:52pm UTC](https://forums.unrealengine.com/t/all-particles-gpu-to-optimize-performance/319613/2 "2016-09-26T20:52:04Z")

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I believe this will help:

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