Although X and Y movement is working, none of the animations function. It seems to be when a character is punched before the last ‘GettingHit animation’ has finished being called?
I am working with delay nodes and playing with collision, but nothing is working.
If it’s a ‘stick and move’ type combat the bug does not happen, but if standing still punching quickly - the freezing of animations appears.
Could the fact that ‘OnComponentHit’ fires many times, be an issue?