# All actors have an HLOD issue

**URL:** <https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714>\
**Category:** World Creation\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 31, 2024, 2:45pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714 "2024-08-31T14:45:44Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [August 31, 2024, 3:12pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/2 "2024-08-31T15:12:44Z")

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hi @w14ks ,  
The HLOD documentation has been incorrectly linked so here is the page  
with Q & A

[Streaming and HLODs | Unreal Editor for Fortnite Documentation | Epic Developer Community (epicgames.com)](https://dev.epicgames.com/documentation/en-us/uefn/streaming-and-hlods-in-unreal-editor-for-fortnite)  
.

See  
[HLOD Build Failed - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/hlod-build-failed/1859097)

to quote

> HLODs are generated from the asset’s lowest fidelity Level of Detail (LOD). If your custom assets have no set [LODs](https://dev.epicgames.com/documentation/it-it/uefn/setting-the-level-of-detail-in-unreal-editor-for-fortnite), the HLOD will be very costly as it will be generated from full resolution assets.

[Exclude Assets from Generating HLODs](https://dev.epicgames.com/documentation/en-us/uefn/streaming-and-hlods-in-unreal-editor-for-fortnite#excludeassetsfromgeneratinghlods)

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_[View the full topic](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714)._
