# All actors have an HLOD issue

**URL:** <https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714>\
**Category:** World Creation\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 31, 2024, 2:45pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714 "2024-08-31T14:45:44Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [September 7, 2024, 6:35pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/22 "2024-09-07T18:35:58Z")

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Do you always have the grid showing now ?

I didn’t turn on grid visuals before I changed it to runtime hash, now I have no show grid options to turn them on.

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**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 7, 2024, 6:36pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/23 "2024-09-07T18:36:26Z")

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alright I’ll get to it

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**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 7, 2024, 6:37pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/24 "2024-09-07T18:37:49Z")

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no I dont have it

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [September 7, 2024, 6:40pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/25 "2024-09-07T18:40:47Z")

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Oops, I just found the setting

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 7, 2024, 6:42pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/26 "2024-09-07T18:42:08Z")

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oh great

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 7, 2024, 6:49pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/27 "2024-09-07T18:49:22Z")

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![Screenshot 2024-09-07 194839](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/d/75d31c22e266d903add0b2ecad2bc675da251163.png)

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [September 7, 2024, 6:50pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/28 "2024-09-07T18:50:47Z")

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I just did a build HLOD with the RuntimepartitionLHGrid class

try building HLODs with the RuntimepartitionLHGrid class, but maybe replace the HLOD layer with a new one in case its corrupted.

with a slightly different method…

make a new HLOD layer…delete NewHLODLayer3…replace references with new HLOD layer…DON’T save…Build Landscape…Double click on Level in Content Browser…then build HLODs

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [September 7, 2024, 6:51pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/29 "2024-09-07T18:51:46Z")

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Is your waterzone missing ?  
check Outliner for waterzone

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 7, 2024, 6:53pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/30 "2024-09-07T18:53:03Z")

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I have a waterzone

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [September 7, 2024, 6:55pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/31 "2024-09-07T18:55:55Z")

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ok, is your waterzone big enough, like zone extents 256000, 256000 or something

maybe delete the ocean and drop a new one in

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 7, 2024, 6:56pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/32 "2024-09-07T18:56:27Z")

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I will do that

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 7, 2024, 7:13pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/33 "2024-09-07T19:13:55Z")

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there no errors 🤞  
building HLODS now

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [September 7, 2024, 7:27pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/34 "2024-09-07T19:27:11Z")

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I have my fingers, arms, eyes, legs, toes and intestines crossed…

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 7, 2024, 7:35pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/35 "2024-09-07T19:35:39Z")

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it failed… but there was no errors in map check

 ![Screenshot 2024-09-07 203411](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/3/a/43a131cb80b85becd8601df2da1349ccfcf31022.png)  
but I think it thinks am not logged in??

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 7, 2024, 11:12pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/36 "2024-09-07T23:12:38Z")

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IT WORKED HLODS works Thank you so much you are a legend  
but…  
theres always another issue the water for some reason still doesn’t load properly in certain areas its works in other areas tho. do you know how to sort this?

 ![Screenshot 2024-09-08 010250](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/b/8/3b879d755f6bbdf97f940b47454a09a45e86abd2.jpeg)  
sorry for the blurry image

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [September 8, 2024, 8:36am UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/37 "2024-09-08T08:36:05Z")

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Thats great news !!!

OK, yes lucky I’ve wrestled with the ocean before, she’s a wild beast the sea

Can you do a screenshot from up in the air looking down, with the ocean selected and the waterzone in view ?

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 8, 2024, 9:10am UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/38 "2024-09-08T09:10:59Z")

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Yes I’ll show you the beast  
Give me an hour or less

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 8, 2024, 10:20am UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/39 "2024-09-08T10:20:46Z")

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![Screenshot 2024-09-08 111913](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/5/c/25c49e3c57d69f271a1b5a18bca133f49f621898.jpeg)  
 ![Screenshot 2024-09-08 112011](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/d/4/7d4d8d0a5ba0e33b428a1d541addc7dc331a2d2e.png)  
 ![Screenshot 2024-09-08 115450](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/3/7/23785c2b815fdb9a129215ebd7b5640e707cb445.png)  
 ![Screenshot 2024-09-08 115504](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/6/8/a68fab0c309cd86d0b054102219711b24d3072ed.png)  
just turned on never distance cull

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [September 8, 2024, 12:24pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/40 "2024-09-08T12:24:35Z")

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How’d the distance cull setting go ?

OK 256000 looks a little too big, unless you want to allow players to travel that far out.

I recon switch to  
Waterzone, Zone Extents 160000  
Then go to the Ocean and change Ocean Extents to 160000, and Collision Extents to 80000  
This puts playable ocean edge at the waterzone,

The outer ocean is for distance visuals only, it sits below the inner ocean to account for wave motion, you can see the edge

To refine Zone Extents you can get the minimum distance needed by moving your viewport to the eye level of a player standing at the edge of maximum distance you want players to be able to go  
Look at where the inner and outer ocean meet, if they blend together you can reduce the size, if you can see the edge, increase the zone size.  
Ocean Extents same as Waterzone Extents and Collision Extents Half the size.

Also

Do you have more than 1 waterbrush ?

The ocean water may be clashing with river or lake, so using the ocean spline move the circle and change its shape so goes around the river and lake and follows the coast, where the river meets the sea.

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<div class="post-metadata">

**Author:** ![w14ks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/w14ks/32/1138361_2.png) [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Post date:** [September 8, 2024, 12:27pm UTC](https://forums.unrealengine.com/t/all-actors-have-an-hlod-issue/1999714/41 "2024-09-08T12:27:24Z")

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I’ll get to it

 ![Screenshot 2024-09-08 134022](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/1/9319e78033c4aa93b1537fdd3da23de1a5f2d864.jpeg)  
like that? I did the settings

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