# Align surface without UV's

**URL:** <https://forums.unrealengine.com/t/align-surface-without-uvs/482703>\
**Category:** Asset Creation\
**Tags:** surface, unreal-engine, 3DS-Max, question\
**Created:** [April 30, 2021, 12:03pm UTC](https://forums.unrealengine.com/t/align-surface-without-uvs/482703 "2021-04-30T12:03:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Willidan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Willidan](https://forums.unrealengine.com/u/Willidan)\
**Post date:** [April 30, 2021, 12:03pm UTC](https://forums.unrealengine.com/t/align-surface-without-uvs/482703/1 "2021-04-30T12:03:19Z")

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I created simple model in 3dsMax and applied two material slots for two separate pieces of it. Then I created simple material with roughness map to add more realistic look. When I used it with my mesh, one of its surfaces works fine but the other one is kinda stretched. I’m just a beginner and not really 3d artist so I’m trying to keep everything simple. I know it has something to do with UV maps. In UE4, when you create a BSP you can align certain surface and it fixes the problem. Now the question is - can I do something simillarly simple in 3dsMax or does it require learing how to UV’s?

 ![337591-uv.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/d/71deed54bdf5a767a0e9cbe11aae81466db779cc.png)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [April 30, 2021, 1:07pm UTC](https://forums.unrealengine.com/t/align-surface-without-uvs/482703/2 "2021-04-30T13:07:49Z")

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You need to UV the object in your external software and bring them in with the FBX ( or whatever ).
