# Alex Vikodin - MeshFuse – Mesh Blend & Seam Blending 

**URL:** <https://forums.unrealengine.com/t/alex-vikodin-meshfuse-mesh-blend-seam-blending/2855759>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 14, 2026, 8:36am UTC](https://forums.unrealengine.com/t/alex-vikodin-meshfuse-mesh-blend-seam-blending/2855759 "2026-11-14T08:36:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Alex\_Vikodin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alex\_Vikodin](https://forums.unrealengine.com/u/Alex_Vikodin)\
**Post date:** [November 14, 2026, 8:36am UTC](https://forums.unrealengine.com/t/alex-vikodin-meshfuse-mesh-blend-seam-blending/2855759/1 "2026-11-14T08:36:36Z")

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**Hard seams give it away.** A rock dropped into sand, a cliff meeting the ground, a log lying on the floor: the sharp line where two meshes intersect instantly reads as "placed". MeshFuse removes it.

MeshFuse is a screen-space mesh blending plugin. Select the actors that touch, right-click \> MeshFuse \> pick a size, and the seams between them dissolve into a soft, slightly irregular transition, like real material settling against each other.

**Features**

- One-click workflow: right-click any actor \> MeshFuse \> Tiny / Small / Medium / Large / Huge. Fully undoable.

- Works on Static Meshes, Landscapes, foliage / instanced meshes, Blueprints and Nanite meshes.

- No engine patching, no master-material changes. Your existing materials stay untouched.

- Smart sizes: where two blend sizes meet, the smaller one is used on both sides, so big ground blends never smear over small props.

- Constant world-space width: the blend looks the same from far away and up close.

- Real contact detection: objects floating in front of others don't blend, even at grazing angles.

- Natural edge: bright contact core, organic irregular width and a fine dissolve, with controls for each.

- MeshFuse Blend component for Blueprints and actors spawned at runtime (IDs assigned automatically).

- Automatic blend-ID assignment so neighbours never conflict, plus a one-click "Reassign IDs".

- Debug views: sizes + blend zone, blend IDs, blend weight.

- Detects missing Project Settings and fixes them with one click.

- Full documentation included (in the plugin and online).

**How it works**

Tagged actors write a blend ID and size into Custom Depth/Stencil. A single post-process pass finds the seams between different tagged actors, checks that the surfaces really touch, and blends their colours across the seam.

**Important Information**

**MeshFuse is a mesh blending plugin, not an environment or asset pack.**

The environments, landscapes, rocks, vegetation, props, 3D models, and demonstration levels shown in screenshots, videos, and promotional materials are used for showcase purposes only.

**These showcase assets and demo levels are NOT included with the plugin.**

The product includes the MeshFuse plugin and its associated functionality and documentation

> **[MeshFuse – Mesh Blend & Seam Blending](https://www.fab.com/listings/5a7ce89f-0dfa-4143-9877-4a96861e4a1f)**
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> Hard seams give it away. A rock dropped into sand, a cliff meeting the ground, a log lying on the floor: the sharp line where two meshes intersect instantly reads as "placed". MeshFuse removes it.MeshFuse is a screen-space mesh blending plugin....
