@m1sterv1sual thanks again for the reply.
im not sure why this is marked as solved, it isn’t solved. to answer your question I’m not using ray tracing, so i guess it’s a raster.
the material is a glass shader from the start up content, i believe.
can you think of why the light from the light from the ultra dynamic sky sun isn’t transmissing through the material in the render while it does in play and editor mode?
thanks again.