Alembic GEO and texture map coords issues

Attached is a link to the MAX file. There seems to be a bug on the MAX side of things but I don’t think this has anything to do with the problem stated above:

The frames you are interested are 35-111

  1. From Max, Export Alembic
  2. Set range to 0 - 111 (if you export 35-111, it exports 0-76)
  3. In UE4, Import File
  4. Choose Cache Mode
  5. Set range 36-112