# Alembic Cloth simulation Issue

**URL:** <https://forums.unrealengine.com/t/alembic-cloth-simulation-issue/2002443>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, Rendering, Alembic\
**Created:** [September 2, 2024, 6:13pm UTC](https://forums.unrealengine.com/t/alembic-cloth-simulation-issue/2002443 "2024-09-02T18:13:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BOBONEreborn](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BOBONEreborn](https://forums.unrealengine.com/u/BOBONEreborn)\
**Post date:** [September 2, 2024, 6:13pm UTC](https://forums.unrealengine.com/t/alembic-cloth-simulation-issue/2002443/1 "2024-09-02T18:13:30Z")

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I have done a character cloth simulation in Marvelous Designer . Using the alembic in unreal . Everything is fine with simulation and in the unreal editor too , but after rendering I have checked all the frames and found that in few frames character mesh is poking out of the cloth mesh . But everything is ok when I play in the sequencer . During rendering it is skipping at every 64 or 128 frame of animation.
