I am having this issue when importing a character in UE 4.26 in alembic format. Please see attached image.
The character is made of multiple objects: head, torso, legs, props, etc
but when I import in UE all the objects are detached from their correct positions and some do play the animation while others do not.
The alembic loads as expected if I load it back into 3ds max. I even tried importing the alembic in 3ds Max an re exporting that but still get the same problem.
Any Idea why this is happening in UE
I have tried all the import options and even if I import as static mesh the character comes into UE disassembled :(