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Aircraft losing hp/exploding on impact with enviroment - Need a tutorial or easy explanation

I have a flying jet that has no physics enabled it. Despite numerous attempts at adding collisions and on hit events, I can’t get it to “collide” with other meshes or the environment so it explodes when it hits something.

My current logic and collision settings (which don’t work) is here

Appreciate any pointers.

What if you set Collision Preset to Pawn (I’m guessing that plane is controlled by a player) for the plane’s static mesh component. Also, did you confirm that your “Box” component has the right Collision preset chosen? Try setting it to Trigger if that matches your needs.