Me and a partner have recently started working on a game based on Air-Ships and Air combat, kind of like pirates in the sky.
To get an idea of what I mean heres a quick google search - http://www.desktopdress.com/desktopwallpapers/thumb/flying-boats-in-the-sky.jpg -
So basically, I’m having a hard time trying to find a way to get AI that navigates in air, seeing as Navmesh is used for landscapes and ground levels in general. What could i use as an alternative navigation method?
Another issue I’m foreseeing is when enemy ships are boarded, how would I go about getting the AI to engage in combat with navigation on a moving ship?
Any pointers would be a great help as me and my partner are pretty stumped with how to even approach this kind of system.
Thanks in advance.