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AimOffset help

Hi all,

I’m not sure if this is the right area to post this question so I apologise in advance if it isn’t.

I am trying to create an animation offset for my third person shooter. I have set up the aim offset graph’s pitch and yaw with all the correct animations. However, when my character aims their weapon left, right, up and down, his left hand begins to leave his body which looks very unnatural. I want the weapon to stay attached to their left hand also while the animations are playing. I have posted an image for reference below.

I was wondering if anyone had any suggestions on how to fix this?

Thanks :slight_smile: