# Aim offset, the character is streched

**URL:** <https://forums.unrealengine.com/t/aim-offset-the-character-is-streched/297641>\
**Category:** Character & Animation\
**Tags:** aim, unreal-engine, question\
**Created:** [October 29, 2014, 8:05pm UTC](https://forums.unrealengine.com/t/aim-offset-the-character-is-streched/297641 "2014-10-29T20:05:10Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_38c5c00a1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_38c5c00a1](https://forums.unrealengine.com/u/anonymous_user_38c5c00a1)\
**Post date:** [October 29, 2014, 8:05pm UTC](https://forums.unrealengine.com/t/aim-offset-the-character-is-streched/297641/1 "2014-10-29T20:05:10Z")

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Hi!  
I’ve created am AimOffset and now I try to set it in the Animation Blueprint, but the character isn’t in it’s normal position. What should I do? Thanks!

 ![19437-desktop+29-10-2014+22-01-18-17.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/1/0/f1055b40e7ae7e22c81bf4c71fb3edc4fc47b847.jpeg)

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**Author:** ![2rusbekov](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@2rusbekov](https://forums.unrealengine.com/u/2rusbekov)\
**Post date:** [December 19, 2014, 4:46pm UTC](https://forums.unrealengine.com/t/aim-offset-the-character-is-streched/297641/2 "2014-12-19T16:46:06Z")

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Got same issue

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [December 30, 2014, 8:05pm UTC](https://forums.unrealengine.com/t/aim-offset-the-character-is-streched/297641/3 "2014-12-30T20:05:39Z")

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Hi ,

Please take a look at the video posted on this thread and let me know if this is the same problem you are experiencing:

> **[Aim Offset is messed up when blended with Idle](https://forums.unrealengine.com/questions/148163/aim-offset-is-messed-up-when-blended-with-idle.html)**
>
> Hi, I’ve done a bit of research on setting up the Aim Offset with the Animation Starter Pack. What I’ve found was helpful until I encountered this problem. It seems like a bug to me. I created an Aim Offset Blend. It looked great. When I...

Thanks

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [March 9, 2015, 2:20pm UTC](https://forums.unrealengine.com/t/aim-offset-the-character-is-streched/297641/4 "2015-03-09T14:20:33Z")

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The issue can be resolved by following steps 3 and 4 under “Creating the Aim Offset” in the following documentation: [Creating an Aim Offset in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/AimOffset/index.html).

“In the pop-up window, search for and add the [xxxxxxx] animation sequence.”

“…This will be used as the Preview Base Pose to blend from once we start adding our aim poses to the Aim Offset.”

This animation sequence will also be what’s substituted as the idle animation in the locomotion graph (Step 3 under “Finishing Up”)

\*If you have “None” selected as the Preview Base Pose it will result in your character being distorted when your Aim Offset is used in the AnimBlueprint.

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**Author:** ![Nebby5k](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nebby5k](https://forums.unrealengine.com/u/Nebby5k)\
**Post date:** [May 23, 2024, 8:46pm UTC](https://forums.unrealengine.com/t/aim-offset-the-character-is-streched/297641/5 "2024-05-23T20:46:29Z")

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This worked thank you!
