Hi, I’ve made a bunch of aim poses to use in an aim offset… when I animated the poses, I never touched the feet, however when I blend them in ue4, I’m getting foot slip issues
any ideas what could be causing the feet to slip?
I was also wondering how you can apply additive animations like this to only certain bones? ie, maybe add something to the entire right arm chain or something
Personally I rotate the bones (normally the spine) rather than using poses in an aim space, I prefer the results and it avoids problems like these. However to apply an animation to a particular chain of bones you have the node ‘LayeredBlendPerBone’.
I’ve used aim spaces before and haven’t had a slip like this, I suspect this is not a bug and true to the pose, I’d check the poses again in your modelling software.