AIController::MoveTo Is Very Innacurate

OK, I’m blind, it’s all in the documentation. One of the parameters of the function AIController::MoveTo is bStopOnOverlap. The documentation reads: “add pawn’s radius to AcceptanceRadius”. In my code it was set to true. Setting it to false allows the pawn to move closer to set destination, since the stop movement function is not called when the capsule component overlaps said point. It’s still not as accurate as I’d like, but I can work with that!