AICharacter not moving (C++)

So I’m trying to implement a seek behavior to this actor, but when I place it in the world it doesn’t move and I’m wondering why. I’m using a blueprint class that inherits from the AICharacter c++ class below and also made a AIController class that I use for the Pawn AI Controller Class.

All the settings for the blueprint class are left at default except the Pawn AI Controller Class as said previously and I added a cylinder as a body so I can see it when placed in the world.

enemyAI.h:

enemyAI.cpp:


BP_enemyAI(Inherits from enemyAI):

RESOLVED: The issue was the steeringforce to move the AIcharacter was not strong enough to actually move it. Multiplied the force by 100 and it works fine now lol. Figured it out after drawing some debug text to see the velocity and noticed it was < 5 .

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