So I’m trying to implement a seek behavior to this actor, but when I place it in the world it doesn’t move and I’m wondering why. I’m using a blueprint class that inherits from the AICharacter c++ class below and also made a AIController class that I use for the Pawn AI Controller Class.
All the settings for the blueprint class are left at default except the Pawn AI Controller Class as said previously and I added a cylinder as a body so I can see it when placed in the world.
enemyAI.h:
enemyAI.cpp:
BP_enemyAI(Inherits from enemyAI):