Im trying to make an AI that will roam around randomly until it sees the player, in which it will chase the player until it hasn’t seen him for x amount of seconds.
Currently it sort of works, only it doesn’t stop chasing the player.
I think its because the move to never finishes so the selector can’t switch.
This is how im setting the targetactor variable
Im clearing it after 2 seconds, so every 2 seconds it will pretty much check if the player is still being seen.
also as a side note, is there a way to change an AI or pawns navmesh so i can set it to use a specific one, if i have multiple?