I’ve created a fairly simple blueprint to spawn some AI at random locations within a bounding box. I’ve set a limit currently so that they stop spawning when there are 10 enemies already spawned. If I destroy the AI before they reach that total, they will continue spawning (until they reach 10) but if they hit 10 in total and then I kill them, they will no longer spawn.
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Well, it’s because you stop everything when you’ve done 10
I think it would carry on, if you connected here instead
Thank you! I knew I missed something. Thank god it was simple!
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