# AI turn and animation?

**URL:** <https://forums.unrealengine.com/t/ai-turn-and-animation/476559>\
**Category:** Character & Animation\
**Tags:** turn, unreal-engine, question\
**Created:** [December 30, 2020, 2:43am UTC](https://forums.unrealengine.com/t/ai-turn-and-animation/476559 "2020-12-30T02:43:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_a00253b3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a00253b3](https://forums.unrealengine.com/u/anonymous_user_a00253b3)\
**Post date:** [December 30, 2020, 2:43am UTC](https://forums.unrealengine.com/t/ai-turn-and-animation/476559/1 "2020-12-30T02:43:41Z")

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I’m trying to figure out what controls my enemy’s AI so that when I turn I add a turn animation:

Know when to turn before turning, stop, make an animation, turn, and continue, but I don’t know how I get the variable of when it turns or how much it turns.

Any information on this would help me a lot.
