# AI tries to walk through walls

**URL:** <https://forums.unrealengine.com/t/ai-tries-to-walk-through-walls/2012142>\
**Category:** AI\
**Tags:** unreal-engine, question\
**Created:** [September 8, 2024, 6:15pm UTC](https://forums.unrealengine.com/t/ai-tries-to-walk-through-walls/2012142 "2024-09-08T18:15:55Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Frenetic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/frenetic/32/1142542_2.png) [@Frenetic](https://forums.unrealengine.com/u/Frenetic)\
**Post date:** [September 8, 2024, 6:21pm UTC](https://forums.unrealengine.com/t/ai-tries-to-walk-through-walls/2012142/2 "2024-09-08T18:21:12Z")

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Check out the various ways you can tell your AI about things in the world. It sounds like you don’t have a navmesh set up? There are other kinds of navigation tools/aids you can put into the world to help your AI find it’s way about.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/d/3ad84a36faff95a7d7a681aa85c1038194c99f7b.jpeg "Unreal Engine 5 Tutorial - Navigation Invokers") ](https://www.youtube.com/watch?v=Yvs9DpZi3dA)

> [@NavMesh: A Comprehensive Series on Generation and Implementation](https://forums.unrealengine.com/t/navmesh-a-comprehensive-series-on-generation-and-implementation/1244090):
>
> Hi Unreal community, I am starting a free technical series on NavMesh generation and usage in Unreal. This series is a part of my [Substack](https://www.unrealdoc.com/p/introduction) dedicated to covering UE low-level implementation details. The [first article](https://www.unrealdoc.com/p/navigation-mesh) focuses on [Recast & Detour](https://github.com/recastnavigation/recastnavigation)’s implementation for NavMesh generation. Recast is the library used by the engine when you generate a NavMesh. In the [second article](https://www.unrealdoc.com/p/navigation-mesh-static-gen) we delve into the intricacies of static NavMesh generation, exploring the key components and processes involved. You’ll g…

> **[Navigation System in Unreal Engine | Unreal Engine 5.4 Documentation | Epic...](https://dev.epicgames.com/documentation/en-us/unreal-engine/navigation-system-in-unreal-engine)**
>
> Describes the different components of the Navigation System available in Unreal Engine.

EDIT: there is also this:

> **[Environment Query System in Unreal Engine | Unreal Engine 5.4 Documentation |...](https://dev.epicgames.com/documentation/en-us/unreal-engine/environment-query-system-in-unreal-engine)**
>
> Documents the Environment Query System (EQS) and how it can be used to query the environment for data. That data can then be used to provide the AI with...

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