It’s single player, and yes, with other nodes it happened too.
instead of creating the behaviour of the AI on the Level blueprint, i decided to just create a BehaviourTree, and now the shaking disapeared.
It’s single player, and yes, with other nodes it happened too.
instead of creating the behaviour of the AI on the Level blueprint, i decided to just create a BehaviourTree, and now the shaking disapeared.