# AI Starts to Shake when gets to location

**URL:** <https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029>\
**Category:** AI\
**Tags:** ai-navigation, ai-move-to, unreal-engine, UE4, question\
**Created:** [July 11, 2020, 6:51pm UTC](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029 "2020-07-11T18:51:04Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Eyeore](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Eyeore](https://forums.unrealengine.com/u/Eyeore)\
**Post date:** [July 11, 2020, 6:51pm UTC](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029/1 "2020-07-11T18:51:04Z")

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Hi, I have an AI, and I use the function `AI Move To` so the character can move to the location I want, so far no problem, however, when the AI get’s to the location, he starts to tremble, at first, i thought it was because i was doing so in the Tick event, that’s making the character to always move, but i tried on Begin Play, and when it gets to the location starts trembling.

[Youtube Video Example](https://www.youtube.com/watch?v=MHGjfpmZBSM&feature=youtu.be)

The blueprint i’m using to move the character:

 ![306882-blueprint.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/4/e/04ec0c9bc5aa10901c4b5dd9106182d3130aba4c.png)

Thanks for reading!

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**Author:** ![EvilCleric](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EvilCleric](https://forums.unrealengine.com/u/EvilCleric)\
**Post date:** [July 12, 2020, 3:33am UTC](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029/2 "2020-07-12T03:33:32Z")

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Is it multiplayer?

Does the same happens when you use other nodes such as “Move To Location”?

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**Author:** ![Eyeore](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Eyeore](https://forums.unrealengine.com/u/Eyeore)\
**Post date:** [July 12, 2020, 3:01pm UTC](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029/3 "2020-07-12T15:01:50Z")

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It’s single player, and yes, with other nodes it happened too.  
instead of creating the behaviour of the AI on the Level blueprint, i decided to just create a BehaviourTree, and now the shaking disapeared.

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**Author:** ![V\_VILLAIN](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/v_villain/32/1073986_2.png) [@V\_VILLAIN](https://forums.unrealengine.com/u/V_VILLAIN)\
**Post date:** [November 17, 2021, 7:15am UTC](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029/4 "2021-11-17T07:15:35Z")

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HI there, could you solve it? Have the Same thing…

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**Author:** ![Messnessino](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/messnessino/32/88711_2.png) [@Messnessino](https://forums.unrealengine.com/u/Messnessino)\
**Post date:** [December 8, 2022, 12:55pm UTC](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029/5 "2022-12-08T12:55:56Z")

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> [@V\_VILLAIN](#):
>
> ve it? Have the Same thing…

Same Here… Did anyone solve this?

Thanks

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**Author:** ![turritom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@turritom](https://forums.unrealengine.com/u/turritom)\
**Post date:** [April 6, 2023, 10:55am UTC](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029/6 "2023-04-06T10:55:34Z")

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the Solution is the SmoothingTime in your Animation BlendShape

 ![grafik](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/0/f/80fab13094fb080d127ac14ca3a3aaaabc3ebf35.jpeg)

your welcome 🙂

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**Author:** ![rooogel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rooogel](https://forums.unrealengine.com/u/rooogel)\
**Post date:** [July 8, 2024, 5:15am UTC](https://forums.unrealengine.com/t/ai-starts-to-shake-when-gets-to-location/468029/7 "2024-07-08T05:15:10Z")

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In case someone has reached this forum because they’re having the same problem, I fixed it by adjusting some properties on the CharacterMovement component on my Character.

So here’s what you need to do:

- Find the default CharacterMovement component on your Character Blueprint.
- On the Details panel, find Nav Movement tab.
- Check Use Acceleration for Paths
- Check Use Fixed Braking Distance for Paths
- You can now edit the numerical value for Fixed Path Braking Distance. I have mine at 10.0 meaning my character will start to slow down from max move speed to zero after reaching 10 units of distance from the destination

This solved my jittering issue. Hope it helps and good luck on your video game! 🙂
