Hi!
So i made a simple ai turret that follows the player and shots at it.
Problem is, when it rotates, it staggers, snaps ect. So i googled.
And everyone is saying the same thing.
inside the enemy bp.
- In the Bp_turret (self) details, uncheck “Use controller rotation yaw”. Done.
- In the Bp_turrets character movement component, check use controller desired rotation and LEAVE Orient rotation to movement unchecked.
Did those.
And still…
I have tried changing the rotation rate starting at 2 then moving up to 360 and to no effect at all.
I tried the xy and z and it like its not reacting at all to any of the changes that i do.
So do i really need to rig and animate it to get smooth animations?