Ai stagger while rotate

Hi!

So i made a simple ai turret that follows the player and shots at it.

Problem is, when it rotates, it staggers, snaps ect. So i googled.

And everyone is saying the same thing.

inside the enemy bp.

  1. In the Bp_turret (self) details, uncheck “Use controller rotation yaw”. Done.
  2. In the Bp_turrets character movement component, check use controller desired rotation and LEAVE Orient rotation to movement unchecked.

Did those.

And still…

I have tried changing the rotation rate starting at 2 then moving up to 360 and to no effect at all.
I tried the xy and z and it like its not reacting at all to any of the changes that i do.

So do i really need to rig and animate it to get smooth animations?