AI Shaky Movement On Slopes On The Client Side

You can correct this a bit with client side navigation in project settings. The issue then seems to be that the clients will then see the ai as “is falling” if spawned by authority vs placed in the level. The pathfinding and walking mode will however be navmesh walking on both clients and server at this point. I currently have a UDN ticket checking on the isfalling client issues when authority spawned