# Ai Problems with level streaming

**URL:** <https://forums.unrealengine.com/t/ai-problems-with-level-streaming/402648>\
**Category:** AI\
**Tags:** ai-navigation, Level-Streaming, unreal-engine, pawn-sensing, Blueprint, question\
**Created:** [August 23, 2017, 5:05pm UTC](https://forums.unrealengine.com/t/ai-problems-with-level-streaming/402648 "2017-08-23T17:05:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mariovip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mariovip](https://forums.unrealengine.com/u/Mariovip)\
**Post date:** [August 23, 2017, 5:05pm UTC](https://forums.unrealengine.com/t/ai-problems-with-level-streaming/402648/1 "2017-08-23T17:05:00Z")

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So im having a weird issue. I have a persistent level with (currently) three sub levels. I created a simple IA (follow player if inside nav mesh). If i place this inside the persistent level and play from that part of level streaming it works, but:

- If i start in any other level streamed the ai doesn’t appear at all
- If i place it instead of in the persistent level in a streamed level the ai doesnt move at all

To be honest i am pretty confused with this. At first i thought it was an AI problem and even redid it, but after these weird things i have no clue on how to approach it. Thank you very much!

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**Author:** ![Mariovip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mariovip](https://forums.unrealengine.com/u/Mariovip)\
**Post date:** [August 23, 2017, 6:02pm UTC](https://forums.unrealengine.com/t/ai-problems-with-level-streaming/402648/2 "2017-08-23T18:02:05Z")

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So this is weird, but i think its workingif you:

-Put the Nav mesh in the persistent level  
-Put the AI character in the streamed level

I don’t really understand the reason behind it to be honest^^.
