# AI performance

**URL:** <https://forums.unrealengine.com/t/ai-performance/458068>\
**Category:** AI\
**Tags:** Optimization, detour-crowd-ai-cont, unreal-engine, Performance, Blueprint, question\
**Created:** [November 5, 2019, 7:57pm UTC](https://forums.unrealengine.com/t/ai-performance/458068 "2019-11-05T19:57:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_5a9c281f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5a9c281f](https://forums.unrealengine.com/u/anonymous_user_5a9c281f)\
**Post date:** [November 5, 2019, 7:57pm UTC](https://forums.unrealengine.com/t/ai-performance/458068/1 "2019-11-05T19:57:43Z")

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Hi, I’m trying to make thirty AIs that chase the character and attack him, and I was thinking about how to do it, but efficiently.  
I am following these tutorials ([https://www.youtube.com/watch?v=zNJEvAGiw7w](https://www.youtube.com/watch?v=zNJEvAGiw7w)) but I think there is a lot of this that I don’t need.  
Can anyone shed some light on how to optimize an AI?
