AI Perception Sight only traces to middle of actor capsule

Mmh sorry maybe I wasn’t clear enough. So here it goes:

I’m simply looking for the way to offset vertically the local position which AI perception uses on its target (to detect other pawns).

Please note I’m talking about the position the AI looks AT (eg. the target’s head), not the position FROM WHICH the AI is looking (eg. its own “eyes”).

There’s something called “Point of View Backward Offset” but that’s just an offset for the forward point of detection of the AI. That’s the position of the “eyes” of the AI, not the local point of the target it’s looking at.

And as a reminder I’m looking for a Blueprint solution, not a C++ one. Thank you!

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